The Global Games Market 2022
Last updated
Last updated
In 2022, 3.2 billion players will help the global games market generate $184.4 billion, down -4.3% year on year. By 2025, this will grow to 3.5 billion players helping the market generate $211.2 billion. The following section shines a spotlight on our player and payer numbers while also highlighting how we split revenues per segment and region. We also look at the market’s overall growth toward 2025, touch on our latest numbers for the VR market, and provide a breakdown of global game revenues per form of monetization.
Globally, the number of players will grow from 2.9 billion in 2020 to 3.5 billion by 2025, a five-year CAGR of +4.2%. The past two years (2020 and 2021) saw not only record-level engagement and spending but also brought many new and lapsed players back to the pastime.
In 2022, the global games market as a whole will generate $184.4 billion, down year on year by -4.3%.
2022 will be a corrective year for the games market following two years of lockdownfueled growth. The primary driver of this decline across the world is mobile, which will generate revenues of $92.2 billion this year (50% of the market), representing a decline of -6.4%. PC accounts for 22% of the market and will grow +0.5% year on year to $40.5 billion. Meanwhile, console will decline by -4.2% year on year to $51.8 billion—or 28% of the global market.
North America’s games market will decline -5.1% year on year to $48.4 billion in 2022, while Europe’s will decline -3.5% year on year to $32.9 billion. Modest PC growth in these regions are not enough to offset a strong decline on both mobile and console.
The Asia-Pacific games market will decline -5.6% year on year to $87.9 billion in 2022. The corrective factor of post-lockdown spending is especially notable in the three major Asian markets: China, Japan, and South Korea. We now forecast a decline in all three markets, and, largely because of this, the Asia-Pacific region is forecast to decline most out of all major regions.
Meanwhile, regions populated with mobile-first growth markets will see modest growth this year, with the Middle East and Africa growing +6.6% to $6.8 billion and Latin America growing +3.4% to $8.4 billion in 2022. Console’s downturn hardly impacted these mobile-first markets, but the impact of IDFA’s removal did limit growth on mobile.
Our long-term outlook for the games market remains positive. We now forecast the games market to grow from $179.1 billion in 2020 to $211.2 billion by 2025, growing at a +3.4% CAGR. This signals our belief that the games market will continue growing healthily in a post-pandemic world, albeit at a slower pace than during the pandemic.
Source: Global Games Market Report, Newzoo